As the film opens, a
The Abyss was a project that James Cameron had dreamed of making ever since he was 17 years old. He wrote a “very, very crude and simple story dealing with the idea of being in the very deep ocean and doing fluid breathing and making a descent to the bottom from a staging submersible laboratory that was on the edge.” His original short story concerned the adventures of a group of scientists in a laboratory at the bottom of the ocean, “which is the sort of sci-fi idea that appeals to all kids, I suppose,” he said. Over the years, Cameron became involved in numerous other projects but he never forgot about this underwater adventure and wrote several drafts that changed radically over time but the original idea that started it all remained intact. When Terminator (1984) and Aliens became bonafide box office hits, Cameron was in a position to make his dream project a reality. He had no idea the problems that he would face trying to realize this dream.
The bulk of The Abyss was shot in and around
As if this wasn’t enough of a challenge, the actual shoot consisted of a grueling six month, six-day, 70-hour a week schedule that took its toll on cast and crew alike. “I knew this was going to be a hard shoot, but even I had no idea just how hard. I don’t ever want to go through this again,” Cameron remarked at the time. And yet, the sense that what they were making was groundbreaking and worth doing was the glue that kept everything together. The film’s producer, Gale Anne Hurd clearly viewed The Abyss in this fashion. “No one has attempted this before, and we had to solve everything from how to keep the water clear enough to shoot, to how to keep it dark enough to look realistic at 2,000 feet where it’s pitch black.” By all accounts, the cast and crew thrived on this challenge, and as the final results demonstrate, succeeded in producing a truly stunning work.
Cameron’s production company had to design and build experimental equipment and develop a state-of-the-art communications system that allowed the director to talk underwater to the actors and dialogue to be recorded directly onto tape for the first time. For all of the underwater scenes they used three cameras in watertight housings specially designed by underwater cinematographer expert Al Giddings, known for his incredible work on The Deep (1977). Another special housing was designed for scenes that went from above-water dialogue to below-water dialogue. Underwater visibility was a major concern for Cameron as he wanted to see the actors’ faces and hear their dialogue. Western Space and Marine built ten experimental diving units for the film. They engineered helmets which would remain optically clear underwater and installed innovative aircraft quality microphones in each helmet.
In addition, Cameron was also breaking new ground in the area of special visual effects, which were divided up among seven FX divisions with motion control work by Dream Quest Images and computer graphics and opticals by Industrial Light & Magic. ILM was brought on board to create the amazing water pseudopod and spent six months to create 75 seconds of computer graphics needed for the creature. However, this work caused the film’s release to be delayed from July 4, 1989 to August of the same year.
The production difficulties that plagued The Abyss have become the stuff of
Like all of Cameron's other films the action plays a secondary role to the central love story — whether it was between Kyle Reese and Sarah Connor in Terminator or Ripley and Newt in Aliens. In The Abyss we are presented with a disintegrating relationship between Bud and Liz. And yet, as the film progresses and we spend more time with these two people, we begin to realize that they still love each other and that this is what adds a real element of humanity to the special effects-laden film. But The Abyss is much more than that. It mixes elements of an exciting thriller, action film, and science fiction story together in one great package. The way the film is structured, we are presented with several small movies that, when linked together, comprise a larger whole. It is this wonderful structure that makes one realize that there is more going on than a search for a missing submarine.
As Cameron demonstrated with Terminator, he has a real eye for action sequences and The Abyss is no different. One scene in particular, demonstrates Cameron's ability to create moments of white knuckle intensity. Several compartments of the underwater rig begin flooding, while crew members try frantically to escape to a safer area. Cameron's hand-held camera follows these men through the claustrophobic hold at such a breakneck pace, via a compelling first person point-of-view angle, that one can't help but get caught up in the feeling of urgency brought on by this dangerous situation. At times, it feels like you are actually bouncing through the tight corridors of the rig alongside the characters and this enhances the thrill and excitement of such adrenaline-fueled sequences.
The Abyss is also similar to Cameron's previous film, Aliens in the sense that both have a top rate ensemble cast. The crew of the rig all have their own distinctive personalities, which are each given their own moment to shine and never detract from the larger story. The interaction between these people has a ring of honesty and authenticity, which suggests that every character is important and crucial to the film’s outcome. But these colorful characters never obscure the three main principles that are also fully-fleshed characters each with his or her own agenda. Ed Harris portrays Bud as a man dedicated to his rig and his people, but he cannot balance his work life with his personal life. Mary Elizabeth Mastrantonio's Liz is, as she later admits, "a cast iron bitch," but underneath the hard, tough exterior there are occasional glimpses of a sensitive dreamer fighting to get out. Cameron regular, Michael Biehn (an underused actor also seen in Terminator and Aliens respectively) personifies intensity as the leader of the Navy SEALs who slowly loses his grip on reality and his priorities, posing a threat to the safety of everyone on the rig. Each of these characters has their own inner conflicts as well as the larger conflict that threatens everyone. One of the pleasures of watching The Abyss is seeing how these personal conflicts play out and resolve themselves by the end of the film.
The Abyss deviates from Cameron's other features in the sense that it stresses the idea of settling disputes through non-violent means. Violence in the film is not the solution to the problem, but the source. This idea is illustrated through Lt. Coffey, the main instigator of violence in the film. His violent acts create the many problems that the protagonists face and this ultimately results in his demise. On the other hand, Liz personifies the peaceful alternative. Where the selfish Coffey sees anger and hatred, Liz is willing to sacrifice herself for others. She is the calming effect on everyone and her presence on the rig is pivotal in resolving many of the story’s conflicts. It's a refreshing view that you don't often see in films nowadays where everything is solved at the end of a gun. Unfortunately, this viewpoint seems to have disappeared from Cameron’s subsequent work, which has since regressed to the usual violent antics. Whether it was because of the film’s failure to connect and succeed on a mass level or the departure of long time partner, Gale Anne Hurd, is unknown, but with a film like True Lies (1994), Cameron seems to have abandoned a strong, independently minded female character for one that is objectified by the camera and on the receiving end of a lot of misogynistic behavior. It’s too bad because The Abyss contains none of this and instead points the way for a new kind of action-oriented film that stresses problem solving over violence, while still providing the requisite amount of thrills. This is a much-needed antidote to the mindless violence and anger that is problematic in so many films today.
The Abyss was ultimately sunk by poor timing. Being released after two horrible underwater films was not a wise move. Critics and audiences were just not receptive to yet another underwater film, especially one that clocked in at over two hours. Newsweek’s David Ansen wrote, “The payoff to The Abyss is pretty damn silly – a portentous deux ex machina that leaves too many questions unanswered and evokes too many other films.” In her review for the New York Times, Caryn James claimed that the film had “at least four endings,” and “by the time the last ending of this two-and-a-quarter-hour film comes along, the effect is like getting off a demon roller coaster that has kept racing several laps after you were ready to get off.” The Globe and Mail’s Chris Dafoe wrote, “At best, The Abyss offers a harrowing, thrilling journey through inky waters and high tension. In the end, however, this torpedo turns out to be a dud – it swerves at the last minute, missing its target and exploding ineffectually in a flash of fantasy and fairy-tale schtick.” However, the USA Today gave the film three out four stars and wrote, “Most of this underwater blockbuster is “good,” at least two action set pieces are great. But the dopey wrap-up sinks the rest 20,000 leagues.”
The Abyss is a truly special film that never lags in pace or interest thanks to the many stunning visuals courtesy of breathtaking computer animation from Industrial Lights and Magic (effects that were the precursor to ones used in Terminator 2). There are also fascinating characters and exciting, often intense situations that keeps the viewer involved in the story. The Abyss is one of those rare films that you wish wouldn't end because the world and the characters that inhabit it are so compelling and exciting. This film demonstrates, yet again, that James Cameron is one the few directors who can make good science fiction films, with a strong story, a solid cast, and exceptional images that help elevate it above the usual Hollywood dreck and straight-to-video sci-fi clunkers. And that is truly something special at a time of militaristic, flag-waving propaganda like Independence Day (1996) which purports to be entertainment, but is just another mindless special effects workout.