“It’s just like everything that is awful about the
city, but at the same time, everything that is fascinating about it…and this,
in many ways, is a futurist projection—it’s not so much escapist, it’s a
projection of what life will be like in every major metropolis 40 years from
now.” – Philip K. Dick, 1982
Big Brother is watching you.
The Eye in the Sky. There Are Eyes Everywhere. 2016…or 2019? In this day and
age, does three years matter? In 1982, however, the difference was cavernous
and 2019 a lifetime away. The past has finally caught up with the present…or
has the present finally caught up with the past? One of the first images shown
in Blade Runner (1982): an extreme
close-up of an eye – encapsulates all of this, for we are living in paranoid
times. We are living in Philip K. Dick’s world. This film was based on his 1968
novel, Do Androids Dream of Electric Sheep? He has become one of the most widely-adapted science fiction authors
and with good reason. He crafted paranoid tales populated by damaged characters
trying to figure out what it means to be human. What were once considered
paranoid delusions have become tactile realities.
One of the first things that
struck me about Blade Runner is its
obsessive attention to detail. It is virtually impossible to take it all in
upon an initial viewing. Only after watching it several times was I able to
properly appreciate how fully-realized the world of Ridley Scott’s film is – a
tangible future that “you can see and touch,” the director said in an
interview, “it makes you a little uneasier because you feel it’s just round the
corner.” This vivid world, designed by Syd Mead and Lawrence G. Paull with special
effects by Douglas Trumbull, is the backdrop to a detective story. Ex-cop Rick
Deckard (Harrison Ford) is brought out of retirement to find and kill four replicants,
artificial people that are forbidden to be on Earth, but this is merely a
launching pad for Scott to address a myriad of fascinating themes – predominantly,
as with the novel, what it means to be human.
The first image is an
establishing shot of a hellish cityscape that stretches as far as the eye can
see. The next shot goes deeper into the city of Los Angeles as giant plumes of
fire occasionally erupt from factories. The camera penetrates deeper into the
landscape to finally locate the massive twin structures of the Tyrell
buildings. Finally, the camera literally travels down to street level: neon
signs, futuristic attire and lighted umbrellas are only a few of the images
presented before finding Deckard reading a newspaper. This opening traces a
detailed path from an ordered city on a grand scale…to the chaotic streets on
an individual level.
The L.A. of Blade Runner consists of three distinct
layers. The top one consists of huge, monolithic, pyramidal skyscrapers that
dominate the landscape and contain the ordered offices of Tyrell. The middle
layer represents middle class residential areas seen mostly as interiors like
Deckard’s apartment. Finally, there is the bottom layer: crowded,
garbage-strewn streets filled with the dregs of society – a pastiche of
subcultures of humanity. These three layers are tied together by flying cars,
elevators and a huge, hovering ad display ship that constantly advertises
off-world propaganda.
The top layer is represented
by Tyrell’s offices where Deckard runs the “Voight-Kampff” test on the latest replicant,
Rachel (Sean Young). It takes place in an immense room populated by massive support
columns that suggest strength. It is sparsely furnished with expensive accoutrements
that convey wealth. The room is a mixture of Third Reich splendor and film noir
style, as represented by Rachel with her angular dress and severely swept
hairstyle: one half Nazi secretary, one half femme fatale. The Tyrell offices
represent the pinnacle of this world’s tasteful opulence. According to Mead in
an interview from 1982:
“The pyramid is very high
tech compared to the rest of the movie, very sleek, a carefully arranged
textural megalith. The pyramid is set in the middle of what was called ‘Hades.’
An endless plain, like the chemical plant area of New Jersey…It is the ultimate
visual statement of where our society is headed in the future.”
The middle layer is a
claustrophobic collection of canyons of buildings where the less fortunate live
with some providing giant advertising space while a flying advertisement extols
the virtues of living off-world: “The chance to begin again in the golden land
of opportunity and adventure.” L.A. is presented as a city of ads: Coca-Cola,
Atari and Pan-Am are surrounded by neon-like Japanese fast food joints. These
ads are familiar objects that we recognize within this strange, chaotic
environment. Deckard’s journey to the police station in a flying car gives us
another chance to see the stunning cityscape with its collision of diversified architectural
styles. As Scott said in an interview, “We’re in a city which is in a state of
overkill, of snarled-up energy, where you can no longer remove a building
because it costs far more than constructing one in its place.” He exemplifies
this with the retro 1940s style décor of the police station. The old
architecture wasn’t torn down but rather built on top of and around.
The climactic showdown
between Deckard and head replicant Roy Batty (Rutger Hauer) takes place in the
famous L.A. landmark, the Bradbury Building, which Scott transforms it from its
once beautiful, ornately designed wrought-iron railings and cage elevators into
noir nightmare – a deserted, dilapidated space strewn with garbage and debris.
Deckard is chased through room after room by Batty in a harrowing sequence that
resembles a horror film as the latter taunts and torments the former.
The street scenes are the
most fascinating aspect of this filmic world. The first shot we get of it is
the camera moving through the crowded, noisy streets to find Deckard waiting
for his turn at a noodle stand. It is populated by a colorful assortment of
people – punks, elderly people and so on, each with a distinctive look. He’s
just one of many people in this city until he’s summoned by the cops to visit
his old boss, Captain Bryant (M. Emmet Walsh).
The scene where Deckard
chases renegade replicant Zhora (Joanna Cassidy) through the busy streets
really shows off the bottom layer in all of its anarchic splendor. Scott
orchestrates an audio/visual assault on the senses as Deckard fights his way
through crowds. The director also subverts the norm of always keeping the
protagonist in focus by continually obscuring Deckard with smoke, people and
vehicles. The populace is a fascinating collection of ethnicities and
subcultures resulting in one of the first truly multicultural future cities. The
soundtrack is also a cacophony of vehicle horns, people talking and the
incessant chatter of street signs that adds to the sense of urgency as he cuts
through all of this confusion to find Zhora.
The L.A. of Blade Runner isn’t some sterile
futureworld but a lived-in reality that feels like it existed before the film
began and will continue to do so after it ends. All of this painstaking
attention to detail immerses us in this universe and it grounds the characters
in a tangible experience. It also transports us immediately to 2019 Los
Angeles, difficult to do in a futuristic science fiction film; a lot of
explanation is usually done up front so as not to confuse the audience. After a
brief preamble textual scrawl, however, Scott drops us right in and expects the
viewer to keep up and buy into the world he’s created.
“Looking back on what I saw, I realized that we are
in an information decade. Information is the life blood, the metabolism of the
modern world. And that basically people will be going in to see Blade Runner as
information junkies.” – Philip K. Dick, 1982
We are living in Philip K.
Dick’s future. Try making eye contact with someone on the bus or train. They
are buried in their cell phone or iPod or some other electronic device. We are
under constant electronic surveillance, be it cameras or remote controlled
drones. The answer to what it means to be human may appear to be wildly
different now than it was 34 years ago but it is quite the same. It is our
species’ humanity that’s become buried beneath technology; Blade Runner was a warning that clearly was not heeded.
SOURCES
Kennedy, Harlan. “21st
Century Nervous Breakdown.” Film Comment. July-August 1982.
Lee, Gwen and Doris E.
Sauter. “Thinker of Antiquity.” Starlog. January 1990.
Mitchell, Blake and James
Ferguson. “Syd Mead: Futurist and Production Designer Talks about Ridley
Scott’s Newest SF Thriller Bladerunner.”
Fantastic Films. November 1982.
Brilliant review, as always, J.D. Is it wrong that the quasi-dystopian world of Blade Runner is looking sort of attractive to me in hindsight? At least it's diverse...
ReplyDeleteThanks! It is looking pretty attractive to me as well. We are certainly heading towards that dark, foreboding environment - miles and miles of cityscape, always raining...
DeleteWell done. I really need to watch Blade Runner again. What struck me on my second viewing a few years ago was just how striking the large pyramids are. The first time through, the plot dominates and it's hard to catch everything like you mention. I definitely agree that this film predicted a lot of what we're experiencing. The way we're heading, how far ahead are androids?
ReplyDeleteThanks! We are certainly rapidly approaching some of the things depicted in the film.
DeleteAs for the scope and scale of the film - I agree, it is amazing to see how the environment dwarves the characters. They are often overwhelmed and obscured by it.