When Tron came out in 1982, it was intended to be a visually stunning parable against the abuse of powers by computers and technology. More than twenty years later, the film plays more like a nostalgic ode to the early 1980s, than a simple good vs. evil morality tale. Tron evokes the heady days when video games like Pac-Man, Defender and Centipede ruled the arcades and when it seemed like everyone owned a Commodore 64 or an Atari 2600 – the eight track of personal computing. It also anticipated the proliferation of CGI special effects and was not a big hit back in the day but its influence is widespread – it enjoys a small, but loyal cult following today.Undeniably, the coolest sequence in the film is the light cycle race where Flynn, Ram (Dan Shor) and Tron take on three of the MCP goons. It involves futuristic vehicles made out of energy and that leave behind a solid trail that one uses to block in their opponent and destroy them. The action is fast-paced and exciting to watch with dynamic visuals. The computer world is beautifully realized in vivid detail that immerses one fully and is obviously a large part of the film’s appeal. Lisberger adopts a pretty simple color scheme of predominantly primary colors. Tron is one of those rare examples where style over substance works. The computer world that Lisberger and his team worked so hard to create is rich in detail. It also plays on our romantic notions of what really goes on inside our computers – not a collection of microchips and circuit boards but a vast world where programs fight each other for survival. It's no wonder that visionary science fiction writer, William Gibson once commented in an interview that the cyberworld in Tron is how he envisioned the cyberspace in his own novels.
One the reasons why the cyberspace in Tron is so striking is because of the creative brain trust assembled to help realize it. Futuristic industrial designer Syd Mead, legendary French comic book artist Jean “Moebius” Giraud, and high-tech commercial artist Peter Lloyd served as special visual consultants. Mead designed most of the vehicle designs (including Sark's aircraft carrier, the light cycles, the tank and the solar sailer). Moebius was the main set and costume designer for the film. Lloyd designed the environments. However, these jobs often overlapped with Moebius working on the solar sailer and Mead designing terrain, sets and the film's logo. The original Program character design was inspired by the main Lisberger Studios logo, a glowing body builder hurling two discs. CGI had been used in films before, most notably in Westworld (1973) and Star Trek: The Motion Picture (1979), but was it used much more extensively in Tron. In order to pull it off, four of the United States’ foremost computer graphics houses produced the computer imagery for the film. They invented the computer techniques and created the visual effects in approximately seven months. More than 500 people were involved in the post-production work, including 200 inker and hand-painters in Taiwan.
In the real world, Tron’s alter ego, Alan is a bespectacled, slightly bookish programmer who is frustrated by the lack of access he has to his company’s computer system. Bruce Boxleitner plays these two contrasting roles quite well. He knows he’s the straight man to Bridges’ charismatic goofball Flynn. We meet his character as he tries to access a high level of security so that he can run his Tron program, an independent security program that would act as a watchdog to the company’s MCP computer. There is a cut to a long shot and we see that Alan’s cubicle is one of hundreds – impersonal and he is treated as an insignificant cog in a massive corporation. Interestingly, the corporation’s name is ENCOM, which eerily foreshadows another evil empire, but in the real world – ENRON.Audiences stayed away and critics savaged the wooden dialogue and simple story. In his review the Washington Post, Gary Arnold wrote, “Fascinating as they are as discreet sequences, the computer-animated episodes don’t build dramatically. They remain a miscellaneous form of abstract spectacle.” Jay Scott of the Globe and Mail concurred: “It’s got momentum and it’s got marvels, but it’s without heart; it’s a visionary technological achievement without vision.” The New York Times’ Janet Maslin felt the same way. “Its visual effects are wonderfully new. They are also numbing after a while. And how could they not be? They’re loud, bright and empty, and they’re all this movie has to offer.”
Amazingly, Tron wasn’t even nominated for a special effects Academy Award because “the Academy thought we cheated by using computers,” Lisberger remembers. However, his film and the world he and his team created captivated a small group of moviegoers. A loyal cult following developed around Tron over the years. The film may have not captured the public consciousness when it first came out but it has since developed a loyal following that loves it dearly. In many respects, Tron is a snapshot of the early '80s when video games were just starting to take off, but it also was a harbinger of things to come. It paved the way for the elaborate computer graphics we see in movies like The Matrix (1999) and the new Star Wars trilogy. However, Tron warns that we cannot rely totally on computers to do everything because in doing so we run the risk of losing our humanity. I always imagine Flynn going on to become Bill Gates or maybe Steve Jobs.












